a social and exploratory scavenger hunt of seattle's discovery park

My teammates and I aimed to create an immersive application that
engages users in a social and exploratory experience of Discovery Park. The phone application, which resembles a scavenger hunt, presents the user with challenges based on their geolocation and personal preferences. Users can complete challenges individually or on teams to obtain points. Object recognition is used to verify the completion of a challenge, and then users are presented with an educational and visual reward. These rewards can range from user-supplied image galleries to virtual reality glimpses into the park’s past. Scaventure is intended to encourage people to explore new areas and engage them with the park on a much deeper level.
 

Complete challenges, get rewarded


Challenges are labeled with category and difficulty level


Use object recognition to complete your challenges

 

Video

To best demonstrate our app, we created an interactive video (select your own challenge!)

  Example of virtual reality glimpse 100 years into the past

 

Example of virtual reality glimpse 100 years into the past

 

Process

How do visitors currently engage with the park?

My team researched and visited the park, taking note of opportunities for design intervention. We found that many visitors tend to only visit the same spots, and not explore further. Most do not know how to expansive Discovery Park really is, or the rich history behind it. The availability of educational and historical information is scarce and is not presented in a compelling way. 

 

Can we make that experience more meaningful and exciting?

We all found a shared passion for creating an engaging educational experience that encourages people to explore. The idea of a scavenger hunt lent itself well for exploring the park, but we wanted to make it personalized to the user. In our application, users are presented with three choices, each displaying a visual cue as to what the challenge might be, a category that the challenge relates to, and difficulty level of the challenge. The more users play, the more it becomes personalized to their preferences. 

After surveying current technologies, we felt that object recognition and virtuality reality could be components to making our system immersive. The object recognition allows participants to easily verify the completion of a challenge, using the built-in mobile camera. With virtual reality rewards, users are able to get a glimpse into the past, maintaining both mental and physical engagement with the park. 

In order to further personalize the adventures, we wanted to incorporate a social aspect as well. Users can play on teams, or against their friends, and scores are tallied in a leaderboard of your friends. Participants can also create their own scavenger hunts to share with their friends. 


Charlotte, Jen and I drawing out and discussing storyboards

 

Specs

Eight Weeks, Fall 2013
 

design challenge

Create an interactive experience for Seattle's Discovery Park
 

Teammates

Charlotte Ziob, Jennifer Cheng
 

Instructor

Dan Ostrowski
 

Role

Researching, analyzing use-case scenarios, ideating, wireframing, prototyping, visual design, storyboarding, filming and post-production